Mage
These are some basic spells that mage character may be interested in creating or using. Please remember other spells may be created - just ask the system ref.
These are all base cost without any specialisation (please see the overview for more information on specialisation.)
Fire Dart 3 | 2 | 1 | 1s | Fire |
Ice Storm 6 | 6 | 6 | 4s | Water |
Arcane Armour (3 points) | 4 | 3 | 6s | None |
Ethereal Dagger | 4 | 2 | 3s | None |
Call item (small) | 2 | 1 | 2s | None |
Rust | 2 | 1 | 2s | Water |
Weapon +3 Enchanted | 6 | 4 | 10s | None |
Note: If you wish to add an elemental call to any of these, i.e. a flaming ethereal dagger, the specialisation class would become fire (i.e. a fire-specced mage would get the specialisation bonus) and the 'Fire' call must be added onto any call made with the spell. The elemental call must be defined at spell creation and must always be used.