All cantrips take 30 seconds to cast and cost 0 powerpoints to cast. They represent the training you undertook to become a mage and are based off the first spell you buy or your specialisation. You cannot get a cantrip without buying a spell and you can only ever have the 1 cantrip which is 0pp. If you wish to replicate any other cantrip they cost 2xp and take 1pp to cast.
Fire - Ignite
Create a small flame for 1 second which will ignite any non-magical flammable substance.
Earth - Shape
Mould a handful in volume of earth/stone into a new form. You cannot change the state (i.e. stone to lava) of the material
Air - Gust
Create a small blast of air. This is not powerful enough to knock anyone over but can blow out a candleflame
Water - Flow
Create a handful in volume of pure clean water that is safe to drink. Does not come with a container.
Healing - Affect Bleeding - ONE of the following options:
- Allows you to affect bleeding - either stopping the death count, although it will not restore any hit points OR
- Allows you to start the death count for any unresisting, unconcious or incapacitated target (coup de grace call on location).
Shadow - Affect Light - ONE of the following options:
- Create a small, immobile, globe of pure light which lights up a 5m radius from its centre with a 5 minute duration OR
- Create a small, immobile, globe of shadow sufficient to conceal, but not extinguish, a light source equivelent to a small fire for a 5 minute duration.
The effects of creating and concealing light placed on the same location will cancel each other out and allow for normal light conditions to return.