Skill Tables

The skill list is divided into 4 sections, general, combat, survival, and magic. The xp costs are modified as indicated in character creation with any fractions rounded up. All costs are a minimum of 1, regardless of modifiers.

Special* - Please see skill desciption

Combat Skills
Survival Skills
Magic Skills
General Skills

Combat Skills

Skill
XP Cost
Unarmed5
Short1
1 Handed weapons3
AmbidexteritySpecial*
2 Handed weapons7
Thrown Weapons5
Bow5
Crossbow3
Weapon masterySpecial*
Weapon SpecialisationSpecial*
Shield1
Strike down10
Knock back5
Strength (3 x New rank)2
ArmourNew grade2/2
Combine armourNew grade2/4
Toughness((Current locational hits/3)2)/3
Regeneration10 per rank
Weapon/Armour Lore (Type)2 per type

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Survival Skills

Skill
XP Cost
PrecisionNew grade x 5
Stun3
DexterityNew rank2/8
Armour Masterynew rank x 15
StealthNew rank x 3
TrackingNew rank x 3
DisguiseNew rank x 4
ForgeryNew rank x 4
Trapping10
Locksmithing10
Disarm5
Wilderness Lore (type)3 per type
1st Aid5
Field Surgery10 (Requires 1st Aid)
Resist MagicNew Rank x 5

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Magical Skills

Skill
XP Cost
2 power points*3
Focus Item3
Magical spellVaries (see spell list or ask GM for a spell you wish to create)
Magical Lore (type)5 per type

* Unlike other skills power points are not affected by either racial or skill focus modifiers, instead they will always cost 3 experience points per additional 2 power points.

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General Skills

Skill
XP Cost
Read/Write2 per language
Craft Arms & Armour (type)New rank x 3
AlchemyNew rank x 3
EnchantingNew rank x 2
BrewingNew rank x 2

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